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Showing posts from September, 2016

Creating a Mobile Independent Artist Business - Part 2: Business Software

Software Last post I looked at all the essential hardware you'll need to start your mobile, independent artist business. Over the next three posts we'll look at all the software you'll need to familiarise yourself with in order to run your business and get your art online starting with business software. Following that I'll look at creative software and then social/marketing software.

Creating a Mobile Independent Artist Business - Part 1: Introduction and Equipment

The Mobile, Independent Artist Business Toolkit. Introduction Welcome to a new series of blog posts I'm embarking on that gets back to the roots of what this blog was first created for, discussing my own arts practice. A kind of behind the scenes look at what goes into creating my art. More than that, I'm planning to write a new book based on this series of posts, which are about how to set yourself up as an Independent Artist, able to work from anywhere with an internet connection. This series will look at what you need, how to set your business up, what opportunities there are to earn money, and how to keep it all going.

Virtual Reality Addiction Meets Online Shopping and Death!

I'm certainly not the first person to predict the idea of immersive virtual worlds. Movies like Tron (1982) and The Lawnmower Man (1992) are two of the earliest popular culture references to the concept I can think of, off the top of my head. Then of course there is The Matrix (1999) where the VR world idea really hit the mainstream big time. However, back in early 2005, the practice of online shopping, with real money, for digital products in virtual worlds like Second Life  (which was more cutting edge back then) began to meld in my mind with the idea of corporations controlling that experience through marketing and advertising.

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