Skip to main content

Virtual Reality Addiction Meets Online Shopping and Death!

I'm certainly not the first person to predict the idea of immersive virtual worlds. Movies like Tron (1982) and The Lawnmower Man (1992) are two of the earliest popular culture references to the concept I can think of, off the top of my head. Then of course there is The Matrix (1999) where the VR world idea really hit the mainstream big time.

However, back in early 2005, the practice of online shopping, with real money, for digital products in virtual worlds like Second Life (which was more cutting edge back then) began to meld in my mind with the idea of corporations controlling that experience through marketing and advertising.


Artificial Intelligence was also a hot topic back then so of course that became a part of the mix. I thought corporations would probably use increasingly more advanced AIs to control their virtual worlds and shopping experience. Inevitably something in the programming would fail and virtual shopping could become unintentionally lethal.

All of this would amalgamate into a virtually reality experience that seems so real and immersive that participants would never want to leave their house. They'd simply plug themselves into a computer with their VR headset and waste hours hooked into 'the machine', spending real money on ones and zeroes. Virtual shoes, virtual clothes, virtual experiences etc.

My ideas would emerge around March 2005 as a series of nine short, poetic monologues, each telling a small part of the new world of VR addiction and corporate manipulation. Only two of the monologues made it to a finished art piece.

The first monologue, called 'Rachael', which I recorded as a performance video (below) back in 2008.



Rachael patched in a circuit board
wired to her brain.
The video was intended to be part of the first chapter of a blog I started at the time to feature the monologues and a much more detailed story tying them all together. That blog is now my Animation and Video blog but the first and only post of TET Reloaded, Shopping at Maceys, still exists complete with the opening story.

The accompanying sketch (above) shows Rachael with her Oculus Rift style VR headset plugged in to her computer. Keep in mind that although VR had tried and failed in the 1990s, by 2005 there wasn't really much happening in the mainstream world.

At the same time I began sketching my ideas for VR Headsets in preparation for my first image illustrating the fourth monologue that continues the story of Rachael.

VR Headset ideas by me in 2005.

Most of my headset designs are wired to match the lines in the monologue but if you look at the designs they're not unlike some of the headsets around today. Not that I'm saying I'm a forerunner to any of the current designs. It's not exactly a stretch of the imagination to plan a headset that obviously will need a screen placed in close proximity to the eyes but I'm not too far off what we have now.

Probably the only real difference is I didn't foresee mobile phone screens would be the driving force behind affordable VR head wear. Heck if you have a modern mobile phone you can enjoy VR with Google Cardboard - probably the cheapest option. Phones don't just provide the ideal screen size for a headset, they also include all the necessary gyroscopic and geo-location features required by VR to keep your orientation accurate in the VR world.

Currently VR is gaining much momentum. Could we be heading to VR Armageddon? Not in the immediate future but something like the scenario outlined in my fourth monologue, titled 'Stealing', is not that far fetched. See and read the artwork below.

Rachael's online, VR Shopping addiction solved
by faulty programming... perhaps?

In my monologues the 'nightmare' in question is described as 'The Fabulous Machine'. Some insight can be gained into what it is in the seventh monologue titled 'Revenue Raisers'. This is the first time I've published it anywhere...

Revenue Raisers


It looks like some twisted underworld,
But this is what everyone wants.
Queues to get in,
To be at one with a fantasy.
Better than life.
A promise for everything you,
Ever wanted,
Without getting anything,
Except a debit to your,
Charge Card.
This was the mask that,
Hides a Fabulous Machine.
Revenue Raisers for corporate giants.
Plug yourself in and have,
The money sucked out of your life.

- TET (24th April 2005)

It's certainly a little bleak but shopping yourself to death in a VR world sounds a lot more fun than being enslaved by our machine overlords post singularity.

Who knows where VR will lead us to? Hopefully something better than all of us choosing VR over real life. Unlike reality, VR can be like a cartoon... anything is possible. That's a drug that's easy to become addicted to.

Comments

Buy Whimsical Cat Art Prints by TET (Redbubble Store)

Enjoy Your Favorite TET Art Up Close, Interactive, and so Relaxing!

Enjoy Your Favorite TET Art Up Close, Interactive, and so Relaxing!
Relax and Challenge Yourself with a Fun, Whimsical Cat Art Jigsaw - 30-1000 pieces. Click Image for More.

Popular posts from this blog

New Cat Art Collaboration: TET's Cats Paintings and OpenArt AI Model Workspace (Photobooth)

TET's Cats AI generated art trained on my own art style. Way back in the early 2000's I started painting stylized cat artworks to illustrate some cat themed poems I'd written, that I exhibited and sold online in an exhibition titled 'Sleeping Cats' in 2004. You can see all these early works in my Flickr Album . Many are also available to buy as prints in my RedBubble Store . Leading on from that I began selling my paintings on ebay where the cat themed works were almost guaranteed to sell over any other subject I painted. As a result I became some what known for my cat art to the point where people would commission me to create images of their own pet cats in my cartoony style. Flash forward a decade (almost two at this point) and I haven't painted any cat themed art in years. To be honest I haven't done any traditional painting at all in years. In the last couple of years AI image generators have really caught my attention. Specifically that they are able t...

Making the Ukulele Cool Again By Inventing One That Transforms Into a Guitar Mid-Performance

Mattias playing the Ukulele that turns into a guitar in ukulele mode. Y ouTuber,  Mattias Krantz , set out to solve one of the biggest problems with ukuleles, and that is, they are ukuleles. As he points out in his video they're one of the only instruments that people respect you less for the better you get at playing them. As someone who bought a ukulele because I wanted to learn an instrument, and I couldn't really afford a guitar (plus I found a ukulele that I think is pretty cool, but only in comparison to other ukuleles) you can imagine my interest would be really piqued by a ukulele that transforms into a guitar. Anyway, there is not much that needs to be said other than, a ukulele that transforms into a guitar isn't a thing you can just buy off the shelf, which is why Mattias set out to invent one. Nothing I say will be more interesting than just sitting back and watching his video below. It's a fascinating journey that I wanted to share and, maybe one day, eith...

Embarrassing Yourself with Doof Doof Music

Ever since Spinal Tap popularized the notion of turning an amp up to eleven audio systems have been rising to the challenge of louder, more awesome sound. In particular, car audio systems have embraced the notion of the bigger the noise the better the sound must surely be. What I'd like to know is, if these sound systems are so good, why do they make all music sound the same... Doof, Doof, Doof? You've all heard them. Pimped up cars, with audio systems seemingly worth more than gold, volume blasting way past eleven. Sound waves booming long before you make a positive visual on the car... Doof, Doof, Doof. It has to be the audio system right? Surely all these people can't be playing the same tune? Doof, Doof, Doof. Could it be that the more money spent on a car sound system the less musical range it will actually play? Maybe these people can't afford to buy music after purchasing the audio system so they all play the same demo track? Doof, doof, doof. In my own car I hav...

Review: ArtHelper - The All-In-One AI Writing + Marketing Assistant for Artists - 'ChatGPT for Artists'

ArtHelper prides itself on being all 'human-made' art. T he idea of an AI, trained specifically on art business marketing, that can not only offer advice on marketing your work, but also assist with creating all the content too, is certainly appealing. Especially to those of us who would rather spend more time creating our art than trying to sell it. ArtHelper does just that whilst attempting to be your 'home' on the internet. A destination for your profile and portfolio, a marketplace for your art, and a directory of artists as well, with one distinction - all the art must be human made. Which, for you AI artists, doesn't count the prompt for AI generated art - because the idea, according to ArtHelper's creators, isn't the art. Which is a fair point, in terms of promoting art 'made by a human', but can get kind of murky when you understand that not all AI art is generated from a single prompt... and 'found object art' isn't actually ...

Who Even Reads This?

W riting this blog is largely both a labor of love and a discipline. Since about 2006 (the blog started in 2004) I have written a minimum of two posts per month. Sometimes I've posted more, particularly in the last 4-5 years, where I've tried to write and post at least one article a week without fail. Unfortunately it's not a niche blog, unless the niche is things that interest me. Which means my blog is either too broad to have regular readers or too niche to have anyone other than my mum reading it. Which she does (hi Mum) as we established back in January of 2014 in the post Ya Mum Reads it... That said, this blog overall regularly gets 6-7k views every month, mostly through people finding various articles through search engines. By far the largest traffic source is 'Other' which is basically unknown sources. I'm willing to bet a large percentage of that is the dead internet. Bots testing my comments to see if they're spamable or Illuminati spammers. Whil...

Boom Crash Opera Born Classic But Not Again

Boom Crash Opera are an Australian Band that reached the peak of their popularity in the mid to late nineteen eighties. They are a band that I knew about at that time but was never really excited by until they released their ill fated double album Born and Born Again in 1995 (Album cover pictured). At the time of its release I was very much into emerging Australian musical acts and was also looking out for new sounds that were different and had kind of a futuristic/electronic sound. Artists that I was buying at the time included; Swoop , Nine Inch Nails and Pop Will Eat Its Self . As well as a really interesting release by David Bowie, the concept album, Outside . Born was a fairly radical departure for Boom Crash Opera (BCO). The first single, Gimme , was often compared to the sounds of Gary Glitter, particularly his single, Rock n Roll part 2 , because of the pounding drum loops. Watch the video below. My favorite single from the album is dissemble which probably went now...

Movie Review: Star Wars: The Mandalorian and Grogu (2026) *Spoiler Free*

F rom the moment it was announced, I knew I was probably not going to see Star Wars: The Mandalorian and Grogu in cinemas. The Mandalorian Disney+ Series finished it's story with no real pointers towards where a future story might go, beyond 'the further adventures of...' There was nothing to really hook me in. I did enjoy the series but it never got me invested in the title character or his cute prodigy so much that I wanted to see more.  Unlike the original Mandalorian, Boba Fett, who I was eager to see more of, until he got his own spin off series. Then I just wondered who wanted this particular story, that clarified everything about such a cool and mysterious character until there was no mystery left? Then we got the trailers for The Mandalorian and Grogu which  confirmed it was just a new adventure as a standalone film, with the purpose of introducing the characters to people who hadn't watched the series. I don't regret not seeing this in cinemas. It's a ...